1729 18th Ave Apt 402
Seattle, WA 98122
This document is available online at millertinkerhess.com/resume
Objective: Video Game Engineer
I'm passionate about creating engaging experiences. I believe in interactive software as a tool capable of unlocking a deep sense of wonder, curiosity, and meaning.
I wrote my first text adventure in QBasic when I was eight. I received formal education in computer science and jazz trumpet performance, and have professional experience with game, mobile, and web development.
Most recently I've been doing a lot of work with C#, Unity 3D, Visual Studio, and TFS. I'm also comfortable working with C++, Python, Java, Objective-C, Eclipse, Vim, SVN, and Git. I'm always eager to learn new technologies.
Software Development Engineer, Microsoft Studios
August 2012 - Present, Redmond, Washington
Participant, Sid Meier's Game Design Boot Camp
May 7-18, 2012, Ann Arbor, Michigan
Master's Degree in Computer Science, May 2012.
University of Michigan, Ann Arbor, Michigan.
Graduate Research Assistant with the Soar group under Professor John Laird.
GPA of 3.787 on a 4-point scale.
Courses taken include Operating Systems, Knowledge-Based Systems, Logic Synthesis and Optimization, Advanced Artificial Intelligence, Natural Language Processing, Machine Learning, Adaptive Dynamics, Advanced Cryptography, and Psychology and Politics of Sense Making.
Mobile App Developer
2008 - 2012
Research Programmer, University of Michigan Artificial Intelligence Lab
October 2009 - August 2010, Ann Arbor, Michigan
Web Developer, National Association of College Stores
June 2008 - May 2009, Oberlin, Ohio
Courses taken include Principles of Computer Science I and II, Computer Organization, Systems Programming, Compilers, and Music Technology.